Description
Stone River Elearning – Unity 3D Mapbox: Location-Based Game Development
Learn how to build experiences for exploring the world with Mapbox. Add location into any game with their mapping, navigation, and location search SDKs. Harness the power of location like Pokémon GO, Ingress, & Zombies, Run! These videos were produced in collaboration with the good folks at Mapbox.
You’ll learn what Mapbox can do, how to add the Mapbox SDK to your Unity 3D projects, then build some amazing games that leverage the power of location and maps.
First off, you’ll build PocketDroids GO where your players will capture Droids into their collection, based on real-time location data which is seamlessly integrated into the game with Mapbox. You’ll build both a main world scene as well as a capture scene where players can attempt to capture rogue bots in the wild.
Moving on, you’ll build another game called Drenches of War – a super fun, portable, defense game. You’ll learn all about ARTabletopKit from Mapbox so that you can get your drench on anywhere there’s a flat surface! Defend a city from hordes of oncoming enemies bent on soaking you and your home base. We’ll be dynamically generating buildings and obstacles with Mapbox’s Terrain Vector Tile system and their curated Points of Interest.
Here are some of the things you will learn:
- Installation & Setup
- Creating a map in Unity
- Customizing a map in Mapbox Studio
- Location Providers
- Vector Tiles
- Terrain
- Custom Visualizers
- AR Root, MapHolder, & FocusSquare
- Location-based AI for Enemy motion
- Utilizing Mapbox’s Points of Interest
Now is the time to learn how Mapbox adds more powerful and engaging experiences to your games!
Course Curriculum
- Mapbox Unity 3D Essentials Overview (1:00)
- What is Mapbox? (4:44)
- Setting up the project (8:30)
- Styling our map with Mapbox Studio (8:30)
- Setting up our map (8:44)
- Building the UI (15:07)
- Putting our player on the map (12:47)
- Creating the Droid class (5:26)
- Singletons and the DroidFactory (13:01)
- Capture Scene Prep (9:07)
- Creating and implementing the Game Manager (10:36)
- Improving the UI Controller (11:44)
- Introduction to Vector Tile Factories (14:25)
- Creating the XP Bonus Prefab (15:04)
- Points of Interest and Game Object Modifiers (12:35)
- Adding Audio to the World Scene (13:54)
- Building the Capture scene (17:48)
- Creating the Override Orb object (17:22)
- Setting up the Override Orb Script (16:02)
- Intro to Platform Dependent Compilation (12:20)
- Throwing the Orb (16:34)
- Handling Orb Collisions (13:44)
- Override Orb Respawn and Limitations (13:57)
- Building the capture scene UI (15:02)
- Controlling the Capture scene UI (16:05)
- Transitioning Between Scenes (14:22)
- Some housekeeping tasks (10:06)
- Saving & Loading Our Player’s Data (18:51)
- Project wrap up and student challenges (7:16)
- Intro to Mapbox and Drenches of War (8:00)
- Setting up the project and installing the Mapbox SDK (8:36)
- Creating and applying a Mapbox Studio styles (7:01)
- Mapbox Image and Terrain Factory (12:02)
- Launching water balloon projectiles (11:53)
- Setting up the UI and the GameManager (9:03)
- Enemy Tanks (13:57)
- Debug Land and Paintballs (15:53)
- The Tank Factory (13:02)
- The SpawnOnMap Script (13:59)
- Points of Interest (POIs) (14:41)
- Adding Sound Effects (16:58)
- Adding Scripts to Mapbox Vectors (19:12)
- Collision Cleanup (11:58)
- Improving Performance with Filters (11:41)
- Prepping for Deployment (10:54)
- Building the Project (9:17)
- Post-build cleanup (8:09)
- Building with shaders (6:15)
- Project wrap-up and Challenge (5:11)
- Randomizing Mapbox Location (14:04)
- Building for Android (8:11)
Sale Page: https://stoneriverelearning.com/p/unity-3d-mapbox-location-based-game-development1
Archive: https://archive.ph/wip/Vld9W
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